Difference between revisions of "Proxy matches"

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==Alternative==
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There are two venues, A and B. At each venue there is a player, proxy, a pc running custom software and a clock connected to the pc. Each clock has 2 buttons and only one time display, facing the player. The time display shows your and opponent's time. The following procedure is then followed:
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* Player A makes a move, hits clock A. This time is then synchronised with clock B as the opponent's time.
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* Proxy A plays Player A's move on the custom software
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* Proxy B sees the move on the custom software, plays it on board B and hits the clock.
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* Player B makes a move, hits clock B. This time is then synced with clock A.
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* Proxy A sees the move, plays it, hits clock A.
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* repeat
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I propose the slightly different setup above. The advantage is that both players are aware of their opponent's time, while the disadvantage is that is will require custom software and hardware. The hardware and software should be relatively easy to develop, so that in itself should not be a problem. Also, the custom hardware/software do allow for more flexibility and less reliance on the KGS servers. It would be easy to relay the live game to a projected screen and the SGF could obviously be exported after the game.
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--[[User:Francoisvn|Francois van Niekerk]] 07:30, 21 April 2011 (UTC)

Revision as of 07:30, 21 April 2011

To enable play over the internet, but still allow the player to play by placing stones on a board and hitting a clock, instead of using a mouse, one possibility is to use proxy players.

A possible set-up

  • Player A makes move, hits clock A
  • Proxy A plays Player A's move on KGS screen (game on KGS has no time limits)
  • Proxy B sees move on KGS, plays on board, hits clock B (proxy's clock time is not used for timeout)
  • Player B makes move, hits clock B
  • Proxy B plays Player B's move on KGS screen
  • Proxy A seems Player B's move on KGS, plays on board, hits clock A

(repeat)

Alternative

There are two venues, A and B. At each venue there is a player, proxy, a pc running custom software and a clock connected to the pc. Each clock has 2 buttons and only one time display, facing the player. The time display shows your and opponent's time. The following procedure is then followed:

  • Player A makes a move, hits clock A. This time is then synchronised with clock B as the opponent's time.
  • Proxy A plays Player A's move on the custom software
  • Proxy B sees the move on the custom software, plays it on board B and hits the clock.
  • Player B makes a move, hits clock B. This time is then synced with clock A.
  • Proxy A sees the move, plays it, hits clock A.
  • repeat

I propose the slightly different setup above. The advantage is that both players are aware of their opponent's time, while the disadvantage is that is will require custom software and hardware. The hardware and software should be relatively easy to develop, so that in itself should not be a problem. Also, the custom hardware/software do allow for more flexibility and less reliance on the KGS servers. It would be easy to relay the live game to a projected screen and the SGF could obviously be exported after the game. --Francois van Niekerk 07:30, 21 April 2011 (UTC)